1/21/2024 0 Comments 1080 civilization v backgroundsSo getting the second city-state isn't as good as getting the first, and getting a granary when you already have a city-state isn't so great, either. Shown is again the total number of turns needed and the difference between 4 and 6. I will omit the more unrealistically high cases from now on for a better overview. Let's see what happens if we go from f_csq = 4 to f_csq = 6. For example, a maritime CS will yield 2 extra food, as will a water wheel. We can continue this analysis by increasing f_csq in steps. For f_c = 2.5 it's very much worth it, and this seems to be a more realistic case than the higher values because not every citizen will work a farm (the f_c = 4 case represents each citizen working a Civil Service/Fertilizer farm) and some won't produce any food at all, like specialists. From this analysis, I'd say that for f_c values up to 3, a granary is generally worth it, because it saves you a turn or two per growth step. More useful to judge the granary's effects is looking at the difference between the case without a granary, and the case with a granaryĪs you can see, the difference quickly becomes essentially constant at a city size of 10 or more for any case of f_c > 2. Dashed are the values without granary, the full lines are with a granary Granaries increase f_csq from 2 to 4, so let's look at what happens to t if we make that change. I can give you some information so you can make an educated decision, though. You will notice a local minimum evolving in the f_c = 4 case, which signifies the onset of the constant food per citizen approximation, which is the limiting case for f_csq = 0 If the city is to grow in a reasonable amount of time, f_c should be greater than 2.5, as you can see below Let's say f_csq = 2, which is the case if you don't have city state allies. Since this function doesn't read too pretty, I'll just plop in some numbers and give you a graphical representation. To get the number of turns we need for growth, we need to combine this with the food growth cost and get P ′ = p b ( k ) ( 1 + p m n ) = p + p m p b ( k ) Let p and c be the policy cost and culture yield before founding the new city and p' and c' be the respective numbers after the founding. When we do the city number increase, both p and c change. 1.5 Will expanding increase or decrease policy speed?.1.4 How do I calculate the total culture in my empire?.1.3 How fast do I acquire new policies?.
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